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JaydedOne said:
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Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Polypal spawn's tentacle attacks are useless
In demo version, during long underwater engagement with R'lyeh, their 60 Polypal spawns failed to do _any_ damage to my troops. They were fighting unarmoured tritons for several turns, so -some- damage should have gotten through. Perhaps the fact that they have strength 5 and tentacle damage is -5 AP has something to do with the bug?
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I wonder if this is a "Working as Intended"... I use my spawn (which are easily acquired and have the highest protection of any unit for R'lyeh EA) as fodder to soak up attacks from tritons while my blasters fire away and enslave. If they did damage, they might be overpowered, given how easy they are to produce. And they -can- do damage if you strength-boost with spells.
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Dunno. According to game mechanics, they should inflict (5(str) - 5(tentacle damage) + 2d6+) damage against (0 (triton prot) + 2d6+). That is, half of the hits against unarmored opponents should cause damage (barring repel).
A words from devs would be welcome, claryfing whether 0 effective attack strength units are supposed to inflict damage.