Re: howto steal/take technology?
You can also capture a colony ship (if they let you get close), and analyze the captured vessel (Scrap/Analyze/Mothball) to figure out any techs you don't already have.
I believe the only exception would be any race-based technologies (organic, temporal, etc.). Your scientists "can't decipher" these foreign technologies.
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-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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