Re: SE:V Manual Released
Derivative works would be, like... Someone going out and making 'Squidge, loneliest little Eee' First-Person Adventure game and then selling it for profit.
Mods are not considered derivative software because they have to be run on the original and are not being sold for money. (If they're sold for money, though, they can be nailed.)
Of course, when creating a mod based off something (BSG, ST, SW, B5) you have to be careful with THEIR copyright laws.
Well, as a closer. Strategy First sucks... I mean, I held out hope, but god... I compared the SEIV and SEV manuals, and, well, the SEIV one beats 'em by leaps and bounds. Not only that, S1 has a nasty history of screwing their partners. In the not-so-friendly way, too.
(least, I think that's right.)
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