Re: Just an idea of mine - the Dom3 Q&A thread
1) Reinvigoration helps reduce fatigue for the wearer.
2) I'm not sure. I thought regeneration always had a value assigned to it. Like regeneration 6 meant the unit regained 6 HP back each turn.
My own question. Is there a way to have a mage forge the same magic item every turn? I tried shift+f but next turn he is set back to "defend" status.
It would make it much easier to mass produce those skulls that give you +9 to research.
Thanks,
Chris
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