Re: The Modder\'s Wishlist
I know there is far more that is wanted than can actually be added, but here are some commands I would find extremely useful:
Spell Modding
#name
#description
#effectsnmbr - Sets number of effects for a spell.
#dmg - Sets the damage a spell does
#mrneagtes - Sets if a spell is effected by mr, input of 0 would be not at all, 1 would be neagated, 2 would be easily negated.
#aoe - Sets aoe for a spell.
#range - Sets range for spell.
#copyspell - This would create a new spell with the same basic function as the one it is based on. In this way you could for instance make a new summoning spell to bind large numbers serpent fiends at once, or make an area of effect blink.
Monster Modding
#scalesensitive - Sets scale which unit is sensitive too (such as ice devils with cold/heat).
#senseamount - Sets severity of sensitivity from the #scalesensitive command.
Commander Modding
#summonallies - First number would set number of units to summon, second number would set monster number of units to summon.
Site Modding
#clearsite
#entersummon - Sets number and monster number of units to be summoned when mage enters (required mage path set by base site type).
#enterritual - Sets spell to be cast when mage enters site (as in scrying spell sites).
Magic Item Modding
#mainlevel - Same as current command, but could be set to 0, causing the item to cost 1 gem (one level of the path would still be required to forge it). This would be extremely handy for dealing with some hard to balance items.
#castspell - Sets spell that can be cast by commander wielding item in battle.
#castritual - Sets ritual that can be cast as an order by commander wielding item.
#fireres - And the rest of the resists.
#mr - Can be negative.
Poptype Modding
#selectpop
#newpop
#addreccom
#addrecunit
#era
#rarity
#defcom1 - Sets first type of commander in defense of province at the start of game.
#defcom2
#defunit1 - Sets first type of troop in defense of province at the start of game.
#defunit2
Scales Modding
#drainmr - Sets amount drain/magic scale changes mr.
#drainenc - Sets amount drain/magic scale changes spell casting encumbrance.
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