Thread: Wishlist The Modder's Wishlist
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Old October 11th, 2006, 11:29 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Modder\'s Wishlist

I know there is far more that is wanted than can actually be added, but here are some commands I would find extremely useful:



Spell Modding

#name

#description

#effectsnmbr - Sets number of effects for a spell.

#dmg - Sets the damage a spell does

#mrneagtes - Sets if a spell is effected by mr, input of 0 would be not at all, 1 would be neagated, 2 would be easily negated.

#aoe - Sets aoe for a spell.

#range - Sets range for spell.

#copyspell - This would create a new spell with the same basic function as the one it is based on. In this way you could for instance make a new summoning spell to bind large numbers serpent fiends at once, or make an area of effect blink.



Monster Modding

#scalesensitive - Sets scale which unit is sensitive too (such as ice devils with cold/heat).

#senseamount - Sets severity of sensitivity from the #scalesensitive command.



Commander Modding

#summonallies - First number would set number of units to summon, second number would set monster number of units to summon.



Site Modding

#clearsite

#entersummon - Sets number and monster number of units to be summoned when mage enters (required mage path set by base site type).

#enterritual - Sets spell to be cast when mage enters site (as in scrying spell sites).



Magic Item Modding

#mainlevel - Same as current command, but could be set to 0, causing the item to cost 1 gem (one level of the path would still be required to forge it). This would be extremely handy for dealing with some hard to balance items.

#castspell - Sets spell that can be cast by commander wielding item in battle.

#castritual - Sets ritual that can be cast as an order by commander wielding item.

#fireres - And the rest of the resists.

#mr - Can be negative.



Poptype Modding

#selectpop

#newpop

#addreccom

#addrecunit

#era

#rarity

#defcom1 - Sets first type of commander in defense of province at the start of game.

#defcom2

#defunit1 - Sets first type of troop in defense of province at the start of game.

#defunit2



Scales Modding

#drainmr - Sets amount drain/magic scale changes mr.

#drainenc - Sets amount drain/magic scale changes spell casting encumbrance.
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