NO !
How to set up a Dominions MP game :
1 PC has to be set up as "host", though one player might play on this machine, too. You'll have to start 2 instances of Dom3 on this machine. The instance which runs as host does not need a seperate KEY - only the player (clients) need one each.
For hosting, you might make a seperate shortcut with the following command line options (especially handy if you plan to host more than once):
PATH\dom3.exe -fsmw --tcpserver --res 800 600 --port 4000 --noclientstart
This will start up Dom3 in a small window, without sound and music, and will take you directly to the "enter game name" screen (hint: if you want to continue an old game, just use its name). After you entered the game name, the server is waiting to accept connections from the clients. On top of the window it will show the local ip and the port its running on (set to 4000 by the command line switch).
LAN MP game
Now start up Dom3 on the different players PCs and chose "network game, connect to server", type in the IP and port number given by the server.
If you're playing on the same comp the server runs on, use "127.0.0.1" for the IP, or "localhost" if that doesn't work.
Internet MP game
If you're playing over the internet, you'll need the internet IP your host PC is using. Let the player (clients) connect to that IP.
When all players are connected, hit "start game" on the small server screen.
Scripts are only needed for a dedicated Dominions server machine, set up to host several TCP/IP and/or email games at once, partly or fully automated.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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