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Scipio666 said:
That to get a tcp/ip multiplayer game going, that you have to go through setting up a server and writing scripts?
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Then make it hardly playable except by lame *ss PBEM. It is a shame.
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1. You don't need scripts.
2. Every MP game out there needs a server. The only difference is that most shooters allow listen-servers, where you play in the same instance as the server. Even then, you always have better performance with a dedicated server. This is perfectly normal and I'd like to see a game "designed for multiplayer" that does this differently.
3. In Dom2 it took me about two minutes to set up a TCP game using my own PC (incl. routing through firewalls on my network and my oppeonents).
4. In Dom2 it took me about five minutes to get a dedicated server up and running, hosting several games at once.
5. PBEM is a perfectly valid mode, see SteelPanthers, CombatMission and the like.
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Scripts are only needed for a dedicated Dominions server machine, set up to host several TCP/IP and/or email games at once, partly or fully automated.
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Even then, scripts are only a comfort option. I only used scripts to easily start / resume games with a fixed hosting schedule.