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Old October 12th, 2006, 07:53 AM
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Corwin Corwin is offline
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Default Re: Things Kristoffer Ostremann forgot to double

Quote:
PDF said:
B0rsuk,

Resources were *not* doubled, they are exactly as the same levels than Dom2 (you start at base 80, and I didn't notice on maps that the average resource was increased).
Gold was more than doubled (x2.5), but so were buildings costs !
So to recruit mages you now have to invest 1000+ gold vs 400 before, and eventually you don't get much more mages until mid-game, as the recruit speed is limited by number of available castles+labs.

Alchemy wasn't halved, where did you see that ? Fire gems still at 15 and Earth at 10.
Even then I agree that Alchemy is rather less interesting now that gold is more plentiful, even if unit costs remained the same.
For example I don't think the old "Alchemist" strategy will be efficient, as the extra alchemy income will be weak compared to standard income now...

Undead leadership has been upped - at least when I browsed Ermor AE commanders they all had more than before.
I don't think normal leadership should be increased, leadership limitations at least this gives a reason to recruit non-mages commanders...

Supply sites could be doubled, but now supply is not much of a problem anymore so they end up rather useless anyway...
Maybe it is with 1000+ armies late in a game, but 1000+ armies still are not a good idea (one FftS, -500 units, bleh !)
I thought FfhS works as a certain small/medium fire damage to affected units (about 50% of them) if not in castle? Like 10 or 15 AP damage to each unit?

If this is the case, than in your example 500 units would only die if units were low hp. So 500 man out of 1000 could die, but not 500 vine ogres.

Is this true or does FftS works differently?
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