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Old October 12th, 2006, 05:17 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Problem Saving Games

Quote:
Manuk said:
and for the save-reload mechanic or cheats like "research all" or "1 million bucks" are pointless and I donīt see why some people cheat. What point is to win a game that way?

Some people have fun using saving/loading or using cheat codes, some people have not, the only thing that is certain is that having access to those things does not adversely affect the gaming experience of either of the two groups whereas not having access to them certainly hurts one of the two groups.

The whole "I don't see the fun in feature X, so I choose to believe that others would not, despite their protestations to the contrary, have fun in it either, so I argue against it on the basis of it having no point" is reminiscent of the worst of early 1980'ies game programming and has been abandoned by just about everybody: People have different ideas of fun and the only people who are not worth listening to as a developer are those who argue against features that others would find fun but which wouldn't affect the one arguing or worse, those who argue against it on the basis of others "not playing the game as it ought to be played" (there are always a certain amount of such deadwood in any forum of fans for a game but they really aren't worth listening to as a developer once they begin arguing for limiting other players' fun rather than enhancing their own).

Quote:

If I cas Haruspex searching sites in a province and detects no sites I could reload and search elsewere. AI would not have a chance to this kind of cheating. Reload if a fire destroyed my lab. etc

If you had fun playing like that, great! The game would be more fun for you than if it lacked a load/save in-progress feature. If you did not have fun playing like that, great! The game wouldn't in any way, shape, or form force you to play like that even with the best load/save feature invented enabled.

And if you'd make a stable save every 5 or 10 rounds or as the fancy took you [or how about automatic autosaves with different nations every fixed N rounds to go even further ], just in case the not-particularly-bug-free game engine decided to corrupt a save, such that you could return to a previous save in case of corruption and keep playing on, instead of having to abandon a game in progress, GREAT!
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