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Old October 12th, 2006, 09:13 PM

arthurtuxedo arthurtuxedo is offline
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Default Re: SE:V, what\'s not working? Bugs too.

As of release version 1.0, TCP/IP multiplayer is 100% broken. List of bugs I've encountered:

1. If the host spawns the galaxy map beforehand in the setup screen, the game breaks.

2. If the host loads his empire beforehand in the setup screen, the game breaks.

3. The remote player does not receive the first turn, and the host must play it for him or it gets played by the AI.

4. All of the remote player's turns are discarded and played by AI instead (meaning that, as it stands, there is no TCP/IP multiplayer in SE5).

5. Starting research values other than 'none' are ignored. The specified techs are not given.

#4 is obviously the biggie, but the others are also significant. Right now, there is no such thing as SEV TCP/IP multiplayer, only the illusion of such. I sincerely hope these bugs do not apply to PBW, or there will be a lot of unhappy people soon.
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