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Old November 10th, 2001, 05:10 AM
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Default Re: TDM-ModPack 2.00 BETA

I started another test game, and decided to throw the AIs a challenge. Large Hypermaze quadrant (comparable to Ancient for AI performance), single Good planet, tech start Low/cost High, AI difficulty High, AI bonus None. I used a Medium number of random AIs with no neutrals.

When I turned the AIs to human control to look at their situations, I discovered that I haven't worked with the AIs enough to judge what's going on. Here are the scores as of turn 30 anyway.

Diplomacy on turn 30:

Mi-Go (me, 7th) - Terrans none
Earth Alliance (3rd) - Norak none, Klingon war
Norak (5th) - EA none, Klingon none
Rage (1st) - Terran war
Terran (6th) - Mi-Go none, Rage war
Klingon (2nd) - EA war, Norak none, Drushocka war
Drushocka (4th) - Klingon war

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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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