Here are the stats for turn 50 and 60 and some comments (following MB's good example

)
Rage: (turn 45) The Rage have colonized all the worlds close to their start and mined all the warp point leading to their space. Now they must fight to expand. There is a contested system which is a junction between the space of the Norak, Pyrochette, and the Rage , all three being at war with each other. If they manage to secure that system they will get 5 planets plus a breathable moon. Also if they can hold a planet there with a resupply depot, they will be able to launch attacks towards the Pyrochette and Norak home systems.
Toron: (turn45) They are doing a great job colonizing what they find as well as making incursions into Piundon Space. They have secured a nice piece of the galaxy around their start. Since they already have researched Ice Planet Colonization they will grow even bigger soon even without military gains.
Xi'Chung: (turn45) The Xi'Chung were the only race not molested by early wars as they are a little separated from the other races by nebulae and asteroids and have the potential to grow big. However they are not using this advantage. There are still 22 planets to be colonized in their space including a huge breathable in the same system as one of their homeworlds and a nice system with 7 colonizable planets hasn't been touched, yet. They have 33 ships, but no colonizers and none in the queue, either. They do have two nice fleets, though. Sizes are 13 and 14, one in each direction from their space.
Dra'Kol: (turn45) The Dra'Kol started right next to the Vaxin and have a war going on since the beginning. They have managed to colonize away from Vaxin a little bit, but are constantly being harassed by Vaxin raids. The war is being fought with ships as well as spies.
Piundon: (turn 45) They have a war going on with the Toron and are losing. One of their homeworlds is damaged (nice system btw, with three additional breathables) and will probably soon be cut off from the rest of their space. Maybe they can regroup and strike back, but they also have the not-so-friendly Sergetti coming from the other side...
Colonials: (turn 45) The Colonials are also a victim of an early war. They do protect their planets well with satellites and fighters, but wave upon wave of Viking ships eventually wear them down. They have lost two systems so far (one including a homeworld). What's even worse is that they have not found ways to retreat and colonize away from the Vikings as they have found a nebula on their backside and newly built ships are sent into battle instead of exploration (that's hard code).
Norak: (turn 45) The Norak started in the center and made some unfriendly contacts with the Rage and Pyrochette early on. They build tons of satellites to protect their worlds. Their systems are not really threatened by the Rage and Pyrochette due to distance and they have room to colonize away from them, but they are not building enough Colonizers, IMHO. Like the Xi'Chung they still have uncolonized plantes in secured (home)systems.
Vaxin (turn 45): In spite of the war with the Dra'Kol the Vaxin have managed to grow quite well in other directions. Their friendly relation with the Norak and Toron helps that as well. They have cut off one of the Dra'Kol home systems and if they can destroy the Dra'Kol there and secure the system they will gain 5 planets (2 of them breathable).
Vikings: (turn 45) The Vikings can only grow through war against the Colonials. There are doing a good job at that and gained two systems, but the war has been costly against the well defended planets and hundreds of fighters in the Colonial fleets. They explored away from the Colonials, but only found a nebula and an asteroid belt behind that. Ship range is not good enough to explore any further than two systems. They have three full troop transports waiting for a fleet to pick them up in the home systems, but as all fleets are currently in enemy territory or the contested systems, they will sit in orbit and do nothing for some more time.
Sergetti: (turn45) The Sergetti didn't find many planets around their start, but colonized all they could find. The only way to expand for them now is into Piundon or Pyrochette space. They have also tried to explore in another direction but cannot reach across a nebula and an asteroid belt behind that (they would find the Xi'Chung behind that, btw). They have built a lot of attack ships and have a fleet of 19 ships close to the Pyrochette border, but that is protected with mines. They have secured a good number of systems, so if they research another colonization tech soon, they can grow big.
Pyrochette (me): (turn45) Considering that the Pyrochette are not getting the low bonus for computer players, the Pyrochette are doing really great. They had a good start position and made use of it. Of course me selecting the planets helps a bit, but still very good. I reckon that if they would get a bonus, they would be among the first races in this game.
diplomacy (turn 50)
Rage: war with Xi'Chung, war with Norak, war with Pyrochette
Toron: none with Dra'Kol, war with Piundon, TA with Norak, P with Vaxin, MA with Pyrochette
Xi'Chung: war with Rage, TR with Pyrochette
Dra'Kol: none with Toron, none with Colonials, MA with Norak, war with Vaxin
Piundon: war with Toron, none with Vaxin, war with Sergetti, TA with Pyrochette
Colonials: none with Dra'Kol, war with Vikings
Norak: war with Rage, TA with Toron, MA with Dra'Kol, P with Vaxin, war with Pyrochette
Vaxin: P with Toron, war with Dra'Kol, none with Piundon, P with Norak, TR with Vikings, TA with Pyrochette
Vikings: war with Colonials, TR with Vaxin
Sergetti: war with Piundon, none with Pyrochette
Pyrochette (me): war with Rage, MA with Toron, TR with Xi'Chung, TA with Piundon, war with Norak, TA with Vaxin, none with Sergetti
More later...
Rollo