quote:
Originally posted by Alpha Kodiak:
Rollo:
Thanks for the compliments on the Rage.
You can go ahead and post any thoughts on designs here. One thought I have had was to include a repair component on the planet creators. I took a definite minimalist aproach on the Rage stellar manipulation ships.
I need to look into the Vaxin Colonization. It seems to me like they don't expand as well as they used to.
Yes, repair bays was exactly my thought. At least for the create planet ships. It speeds up the conVersion of asteroid belts a little bit, as the ships only have to return to refuel. The current design has 50kt unused (that gets filled with a shield and an armor) which I would put one more solar collector and one supply storage in. I have seen in one case where the ship didn't have enough supplies. If you consider using repair bays, I think the CR hull would be good to fit extra suppies in. If you have a Quantum Reactor, a LC is big enough. Anyway, I think if you have more efficient ships you need less of them and effectively save resources (currently the Rage has 3 planet builders and another one in the queue).
I agree that the Vaxin need more colonizers.
Btw, I would consider researching Mineral Extraction3 before stellar manipulation3, so they build mining facilities instead of monoliths on mining planets. I do think it is a good idea to have the AI build monoliths on farming and refining colonies and I do that for the Vikings, too, but IMHO mining worlds should build the faster and cheaper facilities.
Rollo