Re: AI Issue
It's really a shame that the AI can't have any long term ideas, goals, agreements, diplomacy, etc. They constantly evaluate everything each turn and act based on current situations, regardless of what happened the previous turn or diplompatic agreements including those which it proposed in the first place. It is also a shame that this sort of thing is not able to be modded.
The closest thing that AI has is it's change in "mood" toward other empires, it's happiness levels and the hard-coded underlying 4X strategy.
I'd so love for the AI to even simply get upset if I don't answer a request. Right now, if the AI asks me to evacuate a system, I can say YES and he'll be happier with me even if I don't do it, I can say NO and he'll be angrier with me even if I do evacuate, or I can not respond and do whatever I want with little effect other than my annoyance to the AI that I'm still in the system he wants. All this follows from the fact that the AI doesn't remember what peviously happened and just looks at time-now.
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Slick.
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