Thread: Immortal Knight
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Old October 13th, 2006, 02:18 PM

FrankTrollman FrankTrollman is offline
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Default Re: Immortal Knight

The starting cost of a pretender is virtually meaningless and highly deceptive. Assuming that you want a Dominion of 7 (which seems pretty standard for a starting faction), the difference between starting with a Dominion of 1 and a Dominion of 2 is 42 points. If you intend to purchase a magic path to 4, starting with a 1 in that path saves you 24 points plus your starting pathcost.

So to put that in perspective: a Cyclops costs 125 points and starts with Earth 3. A Lord of War costs only 50 points and starts with Earth 1. If you intend to have Earth magic of 5 or more, the Cyclops is cheaper than the Lord of War.

Starting Dominion, Starting Paths, and Pathcost are so much more important in determining how expensive it is to field a god than its actual cost that I seriously don't know why gods have a base cost at all.

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Speaking of the Lord of War, he is cnceptually the closest to what you want out of a knightly pretender (what with him being a knight who is a pretender). Unfortunately, as just discussed, the Lord of War is completely useless. He's right next to the Cyclops and the Cyclops is better than he is in every meaningful way.

Still, if you made a pretender that was any good at all, you could steal his sprite. It's unit number 1340 and is a pretender for Enigma of Steel Ulm.

-Frank
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