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tmcc said: One simple way to implement this would be to create a "% to blockade number" based on the criteria you list and then making a roll against that number every turn.
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I really like that idea. You could even combine the two ideas, in a way, by only letting a little resources through if you barely beat the roll, while letting a lot through if you beat the roll by a lot. The parameters could be moddable to suit everyone's taste.
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tmcc said: I think another key attribute of the blockader should be speed.
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Great point. Agreed. That would also make it worthwhile to send a warship/fleet on a suicide mission to weaken a blockade by hoping to take out some engines.