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Old October 13th, 2006, 07:17 PM

el_Gato el_Gato is offline
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Default Re: SE5 Demo Bug Reports

I apologize in advance if these issues have been brought up before, but I haven't ssen them in this thread:

Bug / Exploit: Let's say that you engage in combat against an enemy who has faster ships then you, and he disengages, leaving your ships on the other side of the sector. No problem! After the end of combat, go to the "View Sector" button at the bottom of the UI screen, select yr ships, and hand place them anywhere in the sector! (Usually, right on top of the fleeing enemy). Exit out, hit the "Attack" button, and now you'll start the fight right on top of the enemy. I can see why this was implemented: To set up yr ships defensively in the sector. But you shouldn't be able to move ships around manually if enemy units are present in the hex.

While I'm on the subject of combat: The "Show Weapon Range" toggle needs to be scalable, i.e; you should be able to toggle it for individual ships. If there's more than a dozen vessels all mixed together, it's next to impossible to determine which range ring belongs to which ship.

Also, when viewing the "targeting" area of the ship combat info screen --- the area that shows weapons and their reload times --- when a target is selected, at the far right of the screen data on the target damage percentage is shown, but not percentage chance to hit! I can determine how much damage the target has by clicking on said target --- what I need is my percentage chance to hit said target with said weapon.

Why can't you rotate around the tactical combat map, just like you can on the main system maps? The view angle, and limited zoom make the tactical map very frustrating when several ships are in play --- especially when they're fleeing, and you have to continually scroll the map to keep them in sight. Shouldn't there be a "center camera on ship" function that ties the camera view to a particular ship?

Ship data screen, main UI: Do away with the useless Maitenance Cost and Recycle Recovery info areas, and put in Armor and Shield points info. It's rediculous that I have to go under "Racial Abilities" on the main ship info page to find out how much shield points a ship has --- for armor, I have to go under components and add it up manually.

Cargo, Ship Info Screen: Why, for the love of God, is each and every Troop unit listed individually in the cargo area of a freighter??? What's worse is, they aren't ID'd in any way --- you have to click on each unit to find out what version they are! Do you realize how annoying that is??? Can't like units be stacked together (like population is, or like units are in SEIV), with a number in the lower right corner listing how many of each type?

In the Main Ship Listing page, there needs to be a way to sort ships by "Class". I can't believe this was left out.
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