Re: Problem Saving Games
IW balanced the game with the idea that people would play it without frequently restoring to a saved position whenever their favorite wood elf died, even though they sent her into a situation where she had a 90% chance of dying.
Players coming from extensive experience with the craptastic ocean of games where players are expected to do things that should get them killed 90% of the time, and are expected to restore to a saved position tons of times as part of the gameplay, would tend to use that in Dominions too if it were an option easily at hand. The result is they might not even realize they weren't really supposed to do that, and would cheat themselves out of having a much better experience, and might even whine about how "easy" the game is, etc.
PvK
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