Re: Yomi - Oni Kings analysis. Developers please read
Just a few inputs:
* In the SP vs. AI games I've played as Yomi, I tended to do quite well. I don't remember ever actually losing an Oni King.
* I tended to use Oni Kings as thugs without really needing to cast spells, and seeming very effective with only a magic trinket or two, and/or casting a spell or two to help them out. I didn't try to use them as SC's, but instead would but one or two together and support them with some non-demon fodder. I felt nearly undefeatable against the AI.
* Another advantage of the ghost form is that it makes afflictions vanish! So not only was I never losing my Oni Kings, but they were never getting permanently crippled either.
* Using combined arms rather than all-demon armies seemed effective. I didn't try to make a huge army of smaller demons, but would have a few specialized squads of them.
* The Oni King seems to me like an extremely powerful unit to have recruitable from turn 1, even if it is capitol-only. Having them seems like it goes a long way to needing to have weaknesses in other areas.
PvK
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