Re: TDM-ModPack 2.00 BETA
Tampa,
Please consider my culture mod for the mod pack. With culture values working properly, they can now have an impact.
The cultural values where not balanced. I weighted the values based on how many racial points where needed to achieve the same
value. Some cultures actually penalized you.
Using neutral as a base with the value 2 in every field, I determined the max point value for the cultures, the equivalent of 800 points. Then I balanced the cultures to all equal the same value. Neutral is now a balanced and truly playable culture.
Attached is the excel spreadsheet that I used. I did some weird experimentation with the Xenophobes, but the values could be changed as long as they are balanced.
The wrong files got posted in previous Posts by my - sorry about the confustion.
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