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dirtywick said:
I think the 30 is their current age and the () number is the age when they get the old age icon and the potential for afflictions increases.
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Do you mean that even before they reach an official "old age" (the number in () ), there is a chance for affliction?
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Kristoffer O said:
The ageing chance is proportional (IIRC) to the max age of a unit, so an Oracle of the Deep is much less likely to get afflictions than a short lived Bandar Commander. Also the old age penalties are dependent on lifespan.
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Kristoffer, under "max age of the unit" you mean the number in (), the age when unit get "old age" icon, correct?
If this is the case, and if this is the only variable in this formula, does it mean that, let's say, human mage who is 1 year over the limit of "old age", has the same chance of geting affliction during the winter season, as the same type of mage who is 30 years "over the limit"?
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Arralen said:
There are magical means to escape old age, but you have to figure them out yourself.
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I think I may know some of them already.

There are boots, that stop aging process, there is Gift Of Health ritual, which cures affliction (and maybe stops aging as well), there is a spell in Blood magic, which makes caster 10 years yonger. Anything else?
Thanks a lot to everybody who shared thier knowledge here, most appreciated.
I think the only big question that I still have is about Growth scale. Based upon what you guys said, it seems to reduce the chances of getting affliction during the winter season. But by how much? For eample, I am about to play TC S&A, which, according to the manual, have "serious age problem". If I don't want me best mages to turn into senile wrecks, should I take Growth 1 or Growth 2/3?