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Old October 14th, 2006, 04:48 AM

chuckfourth chuckfourth is offline
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Default Re: The Effectiveness of Flanking MG Fire

Hi Cross
Good Point. Currently the 6 hex modeling reflects the beaten zone effect mentioned by baggypants, but this is a very long range phenomenon as it relies on the inherent variability of each round and to some extent the gun/mount obviously any movement of the gun itsefl with such long range fire will move the beaten zone a long way off target In any case beaten zone wasn’t previously modeled in the game. We shouldn’t confuse this beaten zone with what (I think) Andy is trying to model here, "enfilade" fire, which as already mentioned is restricted to the hexes in line with the gun and target and is a close range phenomenon. I would like to point out that to model enfilade fire correctly the effect needs not only to be restricted to the hexes in line with the MG and target, but the effect in these hexes should be the same as in the target hex. This is why when a well positioned MG is in the flank of a coy or larger infantry advance (invariably in line for control purposes), its good night MR Chips.
Best Regards Chuck.
edit
That is to say in enfilade fire the "extra" affected hexes are hit every bit as hard as the target hex this is also pretty much true for beaten zone also.

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