Re: Yomi - Oni Kings analysis. Developers please r
I've sent you a message about your proposed anti-banishment battle tactic and positioning, I see potential problem with it. But let's continue this discussion in PM.
For here let me just say that even if it will be relatively effective, what prevents your opponent from countering it by simply scripting his priests to "attack/attack/banishments/banishment/banishment/cast spells", while positioning them behind his advancing melee troops of course? This way your are back at the same tight spot, with additional disadvantage that now your whole army is compressed not far away from edge of the map, so stray arrows/spell can hurt your mages and commanders, including those that you normally leave as far from melee as possible, and if your lose the battle the enemy may kill a lot of your fatiqued mages, because they are right in front of them.
As for other spells that you have mentioned such as bladewind and magma eruption - I agree with your reasoning and your observations.
In any case, we can discuss battle tactic in PMs.
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