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Old October 14th, 2006, 08:08 AM
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PhilD PhilD is offline
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Default Re: Problem Saving Games

I can completely understand people not wantint to use savegames and the like - and I've played a lot of roguelikes, probably even before some of the people in here were born (that was starting 1989 or 1990, for the record). Ironman can be fun, no problem with that.

But then, what I cannot understand is why anybody would actually argue against having the feature. Are they so weak-willed that the existence of a save button would keep them from playing, and enjoying, the game as if it were not present? (I'm not discussing the devs who would have to code the UI and actual file swapping - they may not want to do it, and prefer to code interesting stuff, and that's their total right as they're not exactly professional game developers)

Nobody is talking about forcing you to use a save/reload feature. Having it as an easy-to-use option would simply make life simpler for anyone who's not an expert PC/Mac user with whatever their OS is, and would help anyone who cannot (or doesn't want to) spend the time and effort to become an expert Dom3 player - and would remove exactly ZERO options from anybody else.

About 12-13 years ago, I started playing Angband (roguelike, derived from Moria). IIRC, Angband didn't have save games, and used tricks to prevent the player from simply copying saved characters, and I didn't have a hack for that - so I played Ironman Angband, and lost tens of characters to silly mistakes and bad luck. And I enjoyed it. But then, at the time I was 24 and had lots of free time on my hands (OK, I had a PhD to do at the time, but I wasn't exactly the hardest working PhD student in the world at the time). Now I still like to play games, mostly solo, but I simply don't have the amount of time that I had back then.
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