Re: Problem Saving Games
Eh, remember that Angband's Ironman mode wasn't a lack of save capability. It was originally a self-imposed style of play that usually said "No going back to town, no buying stuff, no going back up stairs and (often) taking every stair down ASAP." Later variants actually provided a programmed in Ironman mode that couldn't force you down the stairs, but locked all the stores (so you couldn't buy / sell) and removed stairs up.
Side note : We _have_ the ability to save at any time. Ain't yall noticed that if you hit "Esc", there's a "Save game and quit" command in the menu, so you _can_ go away and come back to your turn.
What some people seem to want is a "backup save file (and other critical files" ability, which as Peter notes would be very nice for hosted games, but actually isn't as simple as he makes it out to be. (Error checking for file permissions, directory paths, etc, all not just for Windoze but Linux and Macs as well.)
Frankly, I'd think that if some of the people who have created their own scripts (or even just pre/post exec command lines) would share them, that should suffice for 99% of the players who aren't too lazy to cut and paste. (Could be really simple - for example, pre-exec command to copy/zip files to one directory/zip file name, post-exec that does the same to a different file/directory.)
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