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Modding SEV Thread Questions
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October 14th, 2006, 10:03 AM
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Re: Modding SEV Thread Questions
If you want over-realism, you can just throw in a 1/r (for 2D accuracy, or 1/r^2 for 3D accuracy falloff.
The major problem is that additive modifiers screw this up bad, so you have to really lock down the available bonuses.
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