Quote:
Boron said:
Your shortbows have 30 range.
So place your ko oni on the edge of the battlefield with hold and attack x orders.
Just before your archers to protect them from fast enemy troops.
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Tactics like those simply don't work in Dominions. Weapon ranges are the one minor disappointment in the Dominions games to me. I've found that a weapon with a longer range than another weapon doesn't mean very much. I've set up longbows verus shortbows, and there are no tactics. Even with longbows at the very edge of the map, shortbows can still move forward and attack in the first round. That's no even one round worth of delay! The way APs work in Dominions, it's possible to move your AP (or maybe it's AP-1) and still make a full attack/spell. I've always thought this should be changed for spell-casters and ranged troops, myself, but I've never gotten around to mentioning it because I'm probably the only person who cares. Of course, you'd also have to discriminate thrown ranged weapons from "devoted" ranged weapons like bows and crossbows, because I think javelins and slings should be able to be thrown while on the run. Oh yeah, and I suppose mounted archers should be able to attack on the move as well.
Sorry, starting to go OT here. Also, you guys talking about Maverni, please be careful because it's now OT as well.
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