Thanks Shang! Lots of improvements to be made still though!
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AngleWyrm:
There needs to be some work done on entering size restrictions for various ship types. Right now the scripts are not setup in any real fashion to facilitate doing this, but I do plan on getting to it soon.
This sort of thing was also a problem with how weapons and stuff were being added onto units. The scripts set certain percentages of hull space to be used for weapons, armor and shields, but the default files only specify this for ships, WPs, and "units". In many cases, the values were not appropriate, especially after I reduced the size of the units and balanced the ship sizes and engine space amounts etc. I had to add new variables to create guidelines for each one instead in order to make them to better designs.
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Note that you can use the auto-complete function with just about any ship type in the list.