Thread: Mod Blood Elves
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Old October 15th, 2006, 12:18 AM
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Talleyrand Talleyrand is offline
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Default Re: New Mod: Blood Elves

I like these units. I think I found a bug though. The Vermillion Commander likes to charge right into the frey even when you set his orders to stay behind his troops. It's gotten to be where I have to place him on the far left side of the formation grid and pray most of the opposition is dead or dying before he runs in and gets himself killed.

Some more thoughts:

The Alfar Archers seem way too good for their cost. I'm still new to this game but I've never seen archers as accurate as these guys are. Not even close. Every single one of their arrows hits something. I usually play Early Age though so maybe archers are just better Late Age? I would still either give them weaker weapons or increase their cost.

And while I like the lore for the Grotesques and think their unit graphic is cool as all hell, I just don't see the point in buying them. Their attack skill is way low and their protection is too, so you almost never hit anything and are always getting hit by something. Maybe add trample?

I love all the different commanders though and some of the units are really cool, especially Prince of Many Faces. The lore is top-knotch as well. Thanks for putting this little beauty together. It inspires me to try and create a faction of my own.
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