Re: New features I would like to see>>>>
What I'd like to see added...
Stuff that just can't be modded
1) Components that explode if hit. Perhaps something that gives you quite an edge, but if it gets hit, yur ded. (S.J.)
2) Area effect weapons. The ability to hit several ships simultaneously. Possibility of injuring your own ships by accident or necessity. I'd give em' a minimum range too. (Val and others)
3) Morale on the galactic and ship level. There are entire threads on this topic. Sun Tsu said it was *the* single most significant variable in war. Vimy Ridge was won by the vastly out gunned Canadians because of it. Morale needs to be added, IMHO
4) Unearthing the occassional monster and/or nasty race when exploring ruins (mac). I really like this one a lot. Maybe some monsters would be homebodies, while others would rampage the quadrant.
5) One word - Drones! (Apache and many many others)
6) I'd really like to see the capacity to beam people around... A la Star Trek. I just can't believe this is absent!
7) Star Gates? You know, as in the movie and TV show. Beaming civilians, troops and fighters (and maybe weapons platforms) from planet to planet IF there is a star gate on both. Forcible Star Gating to enemy planets IF they have a Star Gate too.
8) Okay, I know I'll get burned for this one but... I really think there should be a way of building individual intelligence agents, like in Star Wars Rebellion. *The* redeamable feature of the game was the complex nature of using agents to accomplish missions. I far prefer this to the current intelligence procedure in SEIV. I'm experimenting with troops with counter intelligence components (hope they work) but wouldn't it be great to make troops that could infiltrate other planets and pull off missions? Currently the abilities section allows for intelligence modification in the broadest of strokes (planet wide +/-, system wide +/-). How 'bout a component that decreases the likelyhood of a single ship defecting? Protecting a specific ship from crew rotation by adding a component? Creation of spies (new class of unit) that can be outfitted with different abilities to pull off different missions.
Just my thoughts on the many suggestions so far.
-jimbob
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Jimbob
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-Linus Pauling
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