Re: New features I would like to see>>>>
Maybe a flee option could be balanced by a) requiring that fleeing ships be faster, b) that they be out of range of all enemy weapons, and c) letting it be a random die roll based on relative experience.
Hrm. Maybe variable combat-initiation distance, too -- an attacking fleet, especially a cloaked one, might try to "start" the battle from an unusually close range.
Morale/loyalty I'd definitely like to see -- in a sequel, say.
Simultaneous combat, or at least somewhat interleaved to better reflect the probable chaos (not just UGO/IGO on a per-player granularity) would be nifty.
Greater tweakability of ministers would always be nice. e.g. being able to specify what areas you might want to see mined, or a population movement priority, et al. Speaking of ministers, it'd be quite nice to have a 'skip minister-controlled ships' bit, and for the iterate-through-ship arrows to stop (or pop up a dialogue, before looping again) when all ships had been iterated through.
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