Flee option would be nice. If that went in, it would be nice to make it so that you can't skip warp-point defences.
For example, If I have 50 satellites sitting a few combat squares from a warp point, you'd think that any enemy ship trying to pass through would have to fight / evade them in order to get through the WP. You can cheat, however by initiating combat, staying out of range and then after combat just warping through.
It should be so that using the warp command initiates combat, and the only way through the warp point is to fly up to it in tactical and "flee" through it, bringing you within range of all those static WP defences.
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/SE4 Code
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