Here's another wish lister: Troop strategy. It would require some changes to the way ground combat works, wth the addition of facility/ population damage and troop capturing.
Invading / defending troops are set to defensive, neutral or aggressive. This affects their performance on the battlefield:
Defensive - troops are harder to kill, (30% defence bonus) but they do much less damage (-50% attack modifier). Troops fighting defensively have a good chance of capturing enemy weapons platforms and even enemy troops intact. They will do very little damage to population and facilities.
Neutral - Troops fighting neutrally get on additional combat modifiers. They will very rarely capture enemy troops but may well take other units intact. There may be some damage to facilities or civilian mortalities.
Aggressive - Aggressive troops get a +30% attack modifier and a -30% defence modifier. They will not take any enemy troops intact and will inflict severe damage on other units, population and facilities.
This would enable all kinds of new strategies: set your first troop drop to defensive, so that the battle will Last longer and you will have time to deploy another transport full.
Outnumber the enemy and want a quick resolution? Set your troops to aggressive for a fast and brutal battle, but be prepared for heavy losses and severe collateral damage.
A defending force might set their strategy to defensive in order to minimise losses in the face of a massive assault force, but that will prolong the battle.
I'm not sure what the bst way to set the strategy would be though: A button to click when deploying troops? A component built into each troop cockpit? Perhaps even have it set permanently for each race? (ie bezerkers are always aggressive.)
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