quote:
Originally posted by Mark Walton:
1. Tech requirements for CompEnhancements.
2. Qualifiers on Events and Intel operations
3. Add way to create components with any ability type, which only function when activated.
These are very good ideas. Science become useless once researched all technologies, so in very long games you must scrap all laboratoires to make room. I think this is senseless. Science is always necessary for any race, in any moment of its History. In MOO you could research "hyper-advanced" techs which were useless except for score.
I think that some kind of infinite science development is needed. For example Mark Walton's idea of component enhancement.
Examples:
- Long-range direct-fire weapons I,II,III...
- High-energy (Increased damage) I,II,III...
- High-Speed seekers I,II,III...
- Extra strong armor
- High Speed engines
- Shields
- Sensors
- Miniaturization (Same capability but less spce)
etc.
And for facilities:
- More efficient resource-extractors
- More efficient system-wide and planetary abilities
- Better space academies
- Bigger Warehouses
etc.
With gradual (And big) increments of research point cost (What amount? That's the question).
IMO this will make you research all time, running in a scietific race against your enemies. I think this is a better system, and more logic.
What do you think?