quote:
when you are generating WP automtically using the "Generate Map Now" within game, then only one "WP Stellar Abil Type" is used to generate each WP pair.
So we would need two abilities... the one I suggested for the StellarAbilityTypes file, which converts to a cloaking level for each WP (either end)
Are you sure? The two warppoints are totally separate entities, and SE4's mag generator might just happen to choose the same type (eg:"Normal Warp Point") by default.
I wonder how SE4 decides which warppoint is the "other entrance" when closing warppoints that go to nexus sectors ... It's not very obvious, especially when using the map editor to create them.