quote:
Originally posted by Spyder:
Personally, I would like to see a more complex research tree...like Civilization. Where you have to research two or more fields to gain a facility/ship/component/unit.
I disagree, mildly. I don't want it to be too intertwined, so that everyone winds up researching the same things at the same time. But a little bit of entwinement would be OK.
quote:
Originally posted by Spyder:
Even better....with some thought & work, you could create a research tree that would reflect your society. Each society would be defined by the paths of research they chose. Similar to the racial techs in construct where your reseach path defines your society.
Now this idea I really like. And you could have a "random tech tree" option, with the cross-links different for everybody. That would really make trading techs interesting, because you wouldn't know exactly how valuable the tech was to that player. Two players could _both_ go away thinking, "Ha ha, I really cheated him that time. What a dope!"