Re: A long road
Engagements on the move were expected to be taken at 1000mtrs and below, given that the scenario would be advance to contact or assault from an FUP, these were normally set piece battle runs starting at individual tank level and working up through troop, squadron and eventually battlegroup tests. Targets would be a mixture of static and moving targets and would have to be aquired engaged and destroyed in a specified time limit using APFSDS, HESH and COAX, a factor that may be significant here is the fact that challenger 2 uses 3 piece ammunition therefore the ability to load on the move becomes a lot easier. First round hits on static targets on the move at 1000mtrs would be 95% assured. Individual crews were required to get a 75% hit rate to progress on to higher tests, I would say the average hit rate would be 85% but there were crews that constantly achieved 100% hit rates. Any failures would require a specialised gunnery team to examine the vehicle and crews for faults. Most failures were due to bad maintenance or crew error.
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" Teamwork is essential "... It gives the enemy other people to shoot at!
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