Re: Patch Improvements
Well, I know that this is probably far too ambitious for a patch, but if ye shall not ask, ye certainly shall not recieve. Here goes...
User-scriptable AI for spellcasting with decisions
I'd REALLY like to be able to load something like this into my priests.
if(theBattlefield.contains(UNDEAD))
cast(BANISH) //GET RID OF THOSE *%$@#@* UNDEAD! ARGH!!!
While I'm asking for the moon, why not ask for the stars along with it?
getFriendlyUnits(int radius)
getHostileUnits(int radius)
getUnitStrength(unit theUnit)
getUnitResistances(unit theUnit)
getUnitAfflictions(unit theUnit)
&c...
Yes, I'm aware that this is, in all likelihood, utterly unrealistic. But I, and those few of use who can and/or would be willing to learn how to write code would be immensely thrilled. Well, okay, at the very least I would be immensely thrilled.
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