quote:
Originally posted by Deathstalker:
Don't know if this has been mentioned before but I would love a way to make a weapon have multiple effects. A secondary 'Damage Type' line (or third, or fouth etc) and different types of damage. This way I could have a 'Graviton Beam' that does normal damage to the ship as well as tractoring it in a few spaces, or a beam that would damage a ship and send it back a few spaces. This would work well also for a beam that does normal damage and kills all Boarding Parties and Security stations, kinda like the old 'Death Ray' from Moo2.
The Neutron BLaster killed marines. It was a fairly early weapon, too. The death ray, despite its name, didn't kill marines, did it? It was an Orion tech. Yeah, 'side effects' would be really nice. Something like the MOO Ion Cannon to attack electronic parts would be great. Not just for weapons, either. Some special effects are possible with the existing system, though. You could mod a little bit of ECM into all engines and then a ship that lost all engines would be easier to hit. You can put the scanner jammer ability into advanced shields. Lots more possibilities are yet to be imagined by someone.
[ 18 December 2001: Message edited by: Baron Munchausen ]