Re: WP/Nato: Infantry discussion !
If you compare squads ona one by one basis the RPO is indeed a big plus. But gamewise you an't simply compare on a squad vs squad basis and look only at it's weaponload. Unit cost is equally important. Adding an RPO to the unit increases it's cost by 100-150% (compared to a russian unit which has a grenade launcher with plenty of ammo instead).
So game wise you should compare 1 squad with an RPO to 2 or 3 squads with a lighter weapons in it's slot (grenade launcher, hand grenades, etc) which is what NATO units tend to have. That means the RPO unit, if the volume of fire it takes from those opponents doesn't overwhelm it in the first place, can at best try to hit each enemy squad once, maybe twice. And as you said, it's likely to end in heavy suppression, and not a lot of casualties. Once that suppression wears off, which can be in one turn given the good quality of most NATO forces, the RPO squad won't stand a chance.
That was the point I was trying to make earlier. The weapon load may look fancy, but factor in the cost and ability to conduct sustained infantry operations and the functionality within a total force structure (including all sorts of different unit types) it's not the same.
Still, the RPO is a powerful weapon and a bit underpowered too I think. If it misses the secondary splash doesn't seem to do much else than cause suppression in it's hex.
Narwan
Edit: got the added cost for RPO's a bit wrong so adjusted it.
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