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JaydedOne said:
For what it's worth, turn processing for massive games in single-player is majorly off-putting and really has me at a point where I refuse to play the single-player game beyond, say, 8-10 players. It's still long processing at that point, but if I'm, say, also playing my PS2 and/or working from home, I can use most of the processing time to do other things. However, it does keep me from completely immersing myself in the game the way I'd like to and really takes away the fun, chaotic elements of a full 17-18 player map.
If there's any way to further streamline/optimize turn processing, that'd be a major wish for me in a patch downt he line.
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Yeah the turn generating times are long, but i love big games in SP. Usually i play the full era on glory of gods mp version, so 18-20 AIs. I usually take impossible or mighty AIs.
After turn 40 it takes several minutes for the turn to generate. But because Dom3 runs in window mode this doesn't bother me much, i always do something else then like reading forums and posting or playing another game meanwhile.
I gues that the turn time cannot be speed up much more because the AI builds huge armies and thus it takes a while to calculate the 50+ battles with 100-500 troop armies which occur past turn 40 on a huge map nearly every turn.
So i think the large AI armies cause that slowdown.
But the large AI armies are fun for sp, so the turn times are just a necessary evil probably.