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Old October 17th, 2006, 09:22 PM
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AngleWyrm AngleWyrm is offline
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Default Starfleet Command II\'s problems revisited

Anyone remember playing Starfleet Command I and II?

One of the worst problems with SFC-2 was attempting to enforce player purchasing decisions through the interface. Clicking on the '+' and '-' arrows to add more of a given kind of missile or shuttle to your ships screwed up your loadout.

The same thing is happening with v1.08 during race setup: Begin a new race, and minimum techs are 'enforced' by not allowing players to trade one tech for another.

But load a saved race, and suddenly all techs are zeroed out and you have a big balance. And it's only going to get more complicated as the mods start rolling in.

If it's a player choice, it would be better to leave it as a player choice. Give the players Informed Decisions, by letting them see what componants they will be giving up.

If it's NOT a player choice, then remove it from the game. It can be pretended to exist.
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