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Old October 18th, 2006, 12:44 AM
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Corwin Corwin is offline
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Default Terrain effects-putting together the complete list

Does anybody knows the exact numbers behind modififiers for gold, resources and magic site chances for different types of terrain?

1. Ideally I would like to put together some small table, where each line would like like, for example:

"Farmlands - gold x2, resources x 0.5 , magic chance -20%. (the numbers I used are more or less off the wall).

I would like to do it for all terrain types.

Farmland -
Waste -
Forest -
Mountain -
Border Mountain -
Ocean -
Deep Ocean -


2. Also I would like to confirm how these modifiers are calculated, when terrain is of mixed type, like Mountain/Forest/Farmland province. Are modifieres for resources/gold simply multiplied? What about magic site chances - is only the best modifier used?


3. Finally, just to confirm it, let me list of what I remember about different types of terrain most suited for particular types of magic, and tell me if there is somethingelse that I haven't mentioned.

Waste - good for Death magic
Mountain - good for Earth Magic, Fire(secondary)
Forest - good for Nature
Coastal privinces - good for Water magic
Occean and Deep Ocean 0 good for Water, Nature(secondary)

What else?

Thanks!
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