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Old October 18th, 2006, 02:35 AM
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Graeme Dice Graeme Dice is offline
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Default Re: To kill the sphinx

Quote:
Eduardo_X said:
I'm on my first SP game going right now. I'm played as Ulm, and I'm up against C'tis. They have a Sphinx pretender, and for the life of me, I can't kill the darn thing. I really don't know how to approach killing this thing.
The way to kill a sphinx is to either use armour negating or piercing spells and weapons, and lots of them, or to preach out the pretender's dominion. With no dominion, you don't need to kill the sphinx.

Quote:
The odd thing is, I beat this thing by seiging the fort it was in and conquering it. However, it somehow appeared (teleported? I found a few mentions of this by searching for Sphinx) in the some province.
Sphinxes are the only truly immobile pretender that can never move, even via teleport. Every other immobile pretender can use the teleport spell to move around if there is a lab, they have astral 3, they have enough gems, and they have the spell researched.

Quote:
I THINK it got brought back to the world by some C'tis priests, but I'm too new to have experienced a thing like this before.
When a pretender dies, priests can resurrect it in the capital province by using the call god command. It takes 40 priest level turns to bring the god back. It would therefore take 40 turns for a single level 1 priest, or one turn for 40 level 1 priests, or one turn for ten level 4 priests.
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