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Old October 18th, 2006, 03:36 AM

narwan narwan is offline
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Default Re: WP/Nato: Infantry discussion !

Quote:
Alpha said:
I found out if used correctly the targeted squad(s) have no change to hold their ground. Since 1 shot mostly causes so much supression that they even don�t shoot back. You can drive fast vehicles near the targetted squads, let the inf. jump out and rout the enemy squad in most cases.
That has more to do with the incorrect use of the defending units. If those squads hit byt the RPO and heavily supressed have no covering fire to protect them from exactly what you describe they deserve that fate. But a good player will have covered the approach hexes (preferably those adjacent to the squads) with fields of fire from other units (hmg's/mmg's, other squads etc to target the infantry when they dismount or at-teams, atgm units, infantry squads etc to target the approaching vehicles carrying the infantry).

Remember, you can't fairly judge the value of one type of unit (like the RPO squads) by adding a couple of units to help them without giving the other side some help too. Otherwise your comparing 1 heavy (and very expensive) squad together with another squad and apc to just a single (much cheaper) enemy squad. Off course the RPO will come out on top in that case!

And that very same tactic works well in other cases too. A russian/soviet heavy squad with AK's, 2 slots of PKM's and a Dragunov (or a grenade launcher instead of the dragunov or one of the PKM's) can also cause a lot of suppression quickly on an enemy squad.

Narwan
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