Re: Answering the Critics
The true economics of Dominions is not the gold and resources, it's magic. They complain about there being few different types of resources? There are 7 different types of gems, and blood slaves, all with largely different specialties and uses. They want 'city advancement'? There is site searching and research. You have to balance mage time between progressing your research and finding sites either manually or through spells. The combat engine is crude? Sure, the graphics are from 10 years ago, but any true strategy/wargame player knows graphics are immaterial. The combat engine simulates all kinds of things. There are tons of magic items. There's swarming larger units, morale, weapon length, and armor. All simulated realistically. Then there's magic buffs and of course spell casting. You have to balance gems and mages between rituals and research or battle magic.
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