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Manuk said:
well, if you have unit with 2 or more attacks they get multiplied by 2 and each attack gets you a +3 attack. and more defense (+3) thereīs no reason not to cast it in a SC or thug, better if itīs the mass quickness (quickening?) in a group of units with multiple attacks.
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This is true. However, a SC or thug either has to have Water, which isn't too common on the suitable chassises, or makes you choose water intead of something else like Fire or Earth or Nature for Fire Shield or protection spells/Earth Power or Personal Regeneration; or the SC or thug has to wear Boots of Quickness/Jade Armor, which need Water magic; or the SC or thug needs a friendly mage to cast Quickness (Quicken Self is where Quickness used to be, Quickness is AoE 1 version of it), in which case you might want to add other SC/thug or some bodyguards to keep the mage alive.
This is Water version of Luck. Not Body Ethereal, but Luck. A considerable bonus good against almost everything but, on its own, not enough against powerful opposition.