Thread: multiplayer
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Old October 18th, 2006, 02:45 PM

Gusset Gusset is offline
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Default Re: multiplayer

Quote:
Suicide Junkie said:
There is a TCP/IP mode, yes.
However, as a Turn Based Strategy game, you don't need it.

There is no reason why players need to be online at the same time, other than the fact that you get through more turns if your schedules match.

I am not knocking a PBEM/PBW game pace in the slightest. I plan to play it, and I think I will enjoy it.

However, having played online MOO2 for the past 8 years, I have to disagree with your dismissal of playing online at the same time for extended periods. In my experience, players often find time to play an entire game in one setting, if they are willing to block out the time for it. Game settings matter a lot, of course, to keep it manageable.

Also, if players wish to play 1-on-1 matches, scheduling becomes much easier and multiple play sessions becomes a practical thing. It's even possible to do in a 4-5 player game, though it's much more difficult.

TCP/IP is important to a lot of us, especially those of us who have spent considerable time using similar play modes in other games. I hope MM isn't quite so dismissive as several posters I've seen about getting this functionality to work smoothly.

Respectfully,

-Gusset
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