Quote:
MythicalMino said:
it is not a lack of complexity that are their complaints, but rather, what compexity there is (amount of units), covers up the poor implementation of other parts of the game (city building & combat).
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That is a bit like saying that all the shooting in Doom is there to cover up the poor implementation of the platform aspects. Dominions doesn't focus on city building because it focuses
elsewhere, not because the game isn't focused.
In addition, it's wrong to say that the complexity in Dominions lie in the number of units. The complexity lies in the interplay between the many variables (resources, magic, unit stats, unit abilities) and the large number of units is rather a
symptom of this underlying complexity. Dominions 3 has a huge number of different units because there game's rules have
room for them. Many games have a large number of units (not to the degree of Dominions of course) but few games actually manage to make a large number of units be
effectively different.