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curtadams said:
An interesting idea for SP would be to have the computer pre-compute the turns with background threads. First plan the AI turns. Then, once that's done, calculate all the battles as the player sets them up. Because the turn calc time is small compared to the playing time it should be pretty easy to stuff most of the work into the background from a time viewpoint (the programming, admittedly, isn't so easy).
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Yeah, I think making this kind of change would be a major reworking of the code - and from what I've understood, the skills in the mammoth "Illwinter development team" may not be that specialized in multithreading an AI (time to get Brad Wardell on the team

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